Pong,使用P5.js建構的復古遊戲
一句話摘要:使用P5.js這個JavaScript繪圖框架,重建Pong這個復古遊戲,並重新開動100sites專案
因為一直很忙加上懶惰加上拖延,已經快一個月沒有持續我的100sites專案了,然現在我終於忙完了,是時候該重拾行囊,繼續走完這段成為專業全端工程師的修行之路了!
這次的#007成品是Pong,一個很經典遊戲,左右兩位玩家操縱著各自的棒棒將球反彈給對方,漏球最多的一方輸。
前些日子在SITCON年有講者分享P5.js這個框架,他算是我在#006 Snack裡面使用的Processing.js的兄弟,Processing.js使用Processing語言,但P5.js使用JavaScript來達到相同的功能,對於現在JS大熱門的趨勢來看,P5.js也是一個很值得學起來的框架之一呀!
以下附上本次的程式碼:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Pong!</title>
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/p5.js"></script>
<script src="pong.js"></script>
<style> body{padding:0; margin:0; overflow:hidden;} </style>
</head>
<body>
</body>
</html>
var BAR_MOVE_SPEED = 15;
var BALL_SIZE = 20;
var BALL_SPEED = 10;
var MAP_WIDTH = 800;
var MAP_HEIGHT = 500;
var BAR_WIDTH = 10;
var BAR_HEIGHT = 120;
var p1_y;
var p2_y;
var p1_score;
var p2_score;
var ball_x;
var ball_y;
var ball_velocity_x;
var ball_velocity_y;
var gamePaused = false;
var gameStarted = false;
function setup() {
MAP_WIDTH = windowWidth;
MAP_HEIGHT = windowHeight;
createCanvas(MAP_WIDTH, MAP_HEIGHT);
ellipseMode(CENTER);
rectMode(CENTER);
p1_y = MAP_HEIGHT/2;
p2_y = MAP_HEIGHT/2;
p1_score = 0;
p2_score = 0;
ball_x = MAP_WIDTH/2;
ball_y = MAP_HEIGHT/2;
ball_velocity_x = BALL_SPEED;
ball_velocity_y = BALL_SPEED;
}
function draw() {
if(!gamePaused && gameStarted) {
pleyerControl();
ballMove();
ballCollide();
checkBallOutside();
}
displayGame();
displayGUI();
}
function keyPressed() {
if(keyCode === ENTER) {
if(!gameStarted) {
gameStarted = true;
} else {
gamePaused = !gamePaused;
}
}
}
function pleyerControl() {
if(keyIsDown(87) || keyIsDown(119)) { // W
if(p1_y-BAR_HEIGHT/2 > 0) {
p1_y -= BAR_MOVE_SPEED;
}
} else if (keyIsDown(83) || keyIsDown(115)) { // S
if(p1_y+BAR_HEIGHT/2 < MAP_HEIGHT) {
p1_y += BAR_MOVE_SPEED;
}
}
if(keyIsDown(UP_ARROW)) { // UP
if(p2_y-BAR_HEIGHT/2 > 0) {
p2_y -= BAR_MOVE_SPEED;
}
} else if (keyIsDown(DOWN_ARROW)) { // DOWN
if(p2_y+BAR_HEIGHT/2 < MAP_HEIGHT) {
p2_y += BAR_MOVE_SPEED;
}
}
}
function ballMove() {
ball_x += ball_velocity_x;
ball_y += ball_velocity_y;
}
function ballCollide() {
if(ball_y+BALL_SIZE/2 > MAP_HEIGHT || ball_y-BALL_SIZE/2 < 0) { // collide with upper and lower walls
ball_velocity_y = -ball_velocity_y;
}
if(ball_x <= 30+BAR_WIDTH/2 // collide with player1
&& ball_x >= 30-BAR_WIDTH/2
&& ball_y >= p1_y-BAR_HEIGHT/2
&& ball_y <= p1_y+BAR_HEIGHT/2) {
ball_velocity_x = -ball_velocity_x;
// slightly change ball y speed according to the position ball hit on the bar
ball_velocity_y += (ball_y-p1_y)*10/(BAR_HEIGHT/2);
if(ball_velocity_y > BALL_SPEED) // strict the ball speed not exceed max speed
ball_velocity_y = BALL_SPEED;
else if(ball_velocity_y < -BALL_SPEED)
ball_velocity_y = -BALL_SPEED;
}
if(ball_x >= MAP_WIDTH-30-BAR_WIDTH/2 // collide with player2
&& ball_x <= MAP_WIDTH-30+BAR_WIDTH/2
&& ball_y >= p2_y-BAR_HEIGHT/2
&& ball_y <= p2_y+BAR_HEIGHT/2) {
ball_velocity_x = -ball_velocity_x;
// slightly change ball y speed according to the position ball hit on the bar
ball_velocity_y += (ball_y-p2_y)*10/(BAR_HEIGHT/2);
if(ball_velocity_y > BALL_SPEED) // strict the ball speed not exceed max speed
ball_velocity_y = BALL_SPEED;
else if(ball_velocity_y < -BALL_SPEED)
ball_velocity_y = -BALL_SPEED;
}
}
function checkBallOutside() {
if(ball_x > MAP_WIDTH) {
ball_x = MAP_WIDTH/2;
ball_y = MAP_HEIGHT/2;
++p1_score;
} else if(ball_x < 0) {
ball_x = MAP_WIDTH/2;
ball_y = MAP_HEIGHT/2;
++p2_score;
}
}
function displayGame() {
background(0);
fill(255); // white
rect(30, p1_y, BAR_WIDTH, BAR_HEIGHT); // player1 bar
rect(MAP_WIDTH-30, p2_y, BAR_WIDTH, BAR_HEIGHT); // player2 bar
fill(0,255,255);
ellipse(ball_x, ball_y, BALL_SIZE, BALL_SIZE); // ball
}
function displayGUI() {
if(gamePaused) {
textSize(100);
fill(255);
textAlign(CENTER);
text("PAUSED", MAP_WIDTH/2, MAP_HEIGHT/2);
}
if(!gameStarted) {
textAlign(CENTER);
textSize(100);
fill(0, 255, 255);
text("Pong!", MAP_WIDTH/2, 150);
fill(255);
textSize(80);
text("Press ENTER to Start", MAP_WIDTH/2, MAP_HEIGHT/2);
textSize(40);
text("Left player: W, S to move\nRight player: UP, DOWN to move\nPress ENTER to pause", MAP_WIDTH/2, MAP_HEIGHT/2+150);
}
textSize(30);
textAlign(LEFT);
text(p1_score, 30, 30);
textAlign(RIGHT);
text(p2_score, MAP_WIDTH-30, 30);
}