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【100sites #009】Flame,P5js酷炫小動畫

一句話摘要:使用P5.js製作的類火焰互動效果

玩線上Demo

查看Github原始碼

螢幕快照 2016-03-23 上午4.08.53.png

我會知道P5.js的存在,是因為在今年SITCON年會上聽了游宭鎬(Chiun Hau You)先生的分享,而最近看他用P5.js做的視覺辨識專案: Hello World - Programmable Visual Identity上了CodePen的Picked Pens,迴響熱烈,讓我也開始想探索P5.js更多的可能性,於是做了今天的小火焰互動特效練習。

今天沒什麼細節要講,移動你的滑鼠,享受這些小火焰吧!

點滑鼠左鍵可以切換樣式,共有4種樣式。

另外一種樣式: 螢幕快照 2016-03-23 上午4.09.52.png

原始碼:

<!DOCTYPE html>
<html>
<head>
  <meta charset-"UTF-8">
  <title>Flame</title>
  <link rel="stylesheet" type="text/css" href="style.css">
  <script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/p5.js"></script>
  <script src="flame.js"></script>
</head>

<body>
</body>
</html>
* {
  margin: 0;
  padding: 0;
}

body {
  overflow: hidden;
}
var rows = 0, // how many shapes there are vertically
    cols = 0, // how many shapes there are horizontally
    diameter = [], // diameter of every single shape
    displayMode = 0, // four display mode: 0: red rect, 1: red ellipse, 2: blue rect, 3: blue ellipse
    MARGIN = 30, // distance between two shapes
    MAX_SIZE = 100, // max shape size when mouse approach
    SENSE_RANGE = 200; // what distance shapes will react

function setup() {

  createCanvas(windowWidth, windowHeight);
  strokeWeight(0);
  ellipseMode(CENTER);
  rectMode(CENTER);
  frameRate(30);

  rows = windowHeight / MARGIN;
  cols = windowWidth / MARGIN;

  // initialize diameter 2-dimensional array
  for (var y = 0; y < rows; ++y) { 
    diameter.push([]);
    for (var x = 0; x < cols; ++x) {
      diameter[y].push(0);
    }
  }
}

function draw() {

  background(20);
  for (var y = 0; y < rows; y += 1) {
    for (var x = 0; x < cols; x += 1) {
      var thisDiameter = diameter[y][x];

      // decrease diameter by time until diameter is 0
      if (thisDiameter < 2) {
        diameter[y][x] = 0;        
      } else { // thisDiameter >= 2
        diameter[y][x] -= 2;
        thisDiameter = diameter[y][x];        
        
        // And we can now display it
        // Determine which color should we use
        if (displayMode <= 1) { // 0, 1
          fill(255,thisDiameter*2.5,0); // red color mode
        } else { // 2, 3
          fill(0,thisDiameter*2.5,255-thisDiameter*1.5); // blue color mode
        }
        // Determine which shape should we use
        if (displayMode == 0 || displayMode == 2) { // 0, 2
          rect(x*MARGIN, y*MARGIN, thisDiameter, thisDiameter); // rect mode
        } else { // 1, 3
          ellipse(x*MARGIN, y*MARGIN, thisDiameter, thisDiameter); // ellipse mode
        }
      } // .if-else
    } // .for
  } // .for
}

// when mouse moved, adjust diameters of every shapes
function mouseMoved() {

  for (var y = 0; y < rows; y += 1) {
    for (var x = 0; x < cols; x += 1) {
      // calculus the distance between this shape and user mouse
      var dist = Math.sqrt((x*MARGIN-mouseX)*(x*MARGIN-mouseX)+(y*MARGIN-mouseY)*(y*MARGIN-mouseY));
      if (dist <= SENSE_RANGE) {
        // calculus the diameter based on the distance
        var theDiameter = (SENSE_RANGE - dist)*MAX_SIZE/SENSE_RANGE;
        // if current diameter is smaller than the calc diameter
        if (diameter[y][x] < theDiameter) {
          diameter[y][x] = theDiameter; // increase the current diameter to it should be
        }
      }
    }
  }
}

// switch display mode
function mousePressed() {
  ++displayMode;
  if (displayMode > 3) {
    displayMode = 0;
  }
}